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Wednesday, February 11, 2009

Houdini Fluid test



early days...stuff i can improve on right away:
a reflection / environment map.

more resolution in the mesh / smaller fluid particles.

nicer render- ie a cyclorama - i have an asset for this !
shadows - a wet map. This could be created manually from a top down render
or there must be some procedural method - proximity between the fluid mesh and the
collision plane maybe affecting point colour...like an Amb Occlusion pass ! :)

to far too long to render on my old, old machine :)

Monday, February 9, 2009

Maya nParticles Tests

2nd nParticle anim in maya
with cache sped up 10 times.



fisrt nParticle anim in maya

Monday, February 2, 2009

Maya PLE ncloth tests

well it has been a REALLY long time since i played around in Maya,
what ami doing in Maya anyway ?! I have to do some comparisons.
Im also keen t investigate Maya and Houdini translation techniques.


4th test
tshirt



3rd ncloth test
sphere pulls the cloth around via a
constraint and collides with it




2nd n-cloth test, the torus has 2 'point constraints' on it
as well as a collision relationship with the cube and a noise field
turned on in the n-cloth solver.



1st test - one point constraint and a noise field in the solver